I've done some more work on this sculpt, lots of it was boring behind the scenes stuff. I retopologized him and uv'd him so I can do a proper texture for him. I also have his lowest subdivision rigged in 3dsmax so I can pose him and then export an obj, and import it on a new layer in zbrush. the render on the right is a quick test pose I did just to make sure it works.
update.......
trying to figure out how to render him in 3dsmax using vray. its just a basic vray material, i'll try an sss material and textures next.
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