Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Friday, April 29, 2016

Monday, January 4, 2016

Saturday, November 14, 2015

Thursday, July 23, 2015

Sunday, June 21, 2015

Sunday, March 29, 2015

Cat Lady Finished

Here are some renders of the cat lady.  I sculpted and polypainted it in zbrush, rendered in zbrush, and then touched up the renders in photoshop.





Tuesday, December 2, 2014

crazy lady wip

Here's a zbrush sculpt based off a sketch of mine.  I usually sculpt messed up looking guys, so i figured i might as well sculpt a messed up looking lady.  Its still just a WIP.

Monday, April 28, 2014

The Banner Saga Sculpt

I liked the 2d art in the game The Banner Saga so I decided to try and sculpt one of the characters "Gunnulf" in 3d.  Sculpted, textured and rendered in zbrush.


Thursday, March 20, 2014

Shootin your mouth off

Here's a zbrush sculpt and polypaint with some touchups in photoshop.  Based off a sketch in my sketchbook.

Sunday, February 9, 2014

Sunday, January 26, 2014

female head sculpt again

I'm back to working on this again.  I recently started polypainting and adding fibermesh hair to her.  Hopefully its recognizable as Evangeline Lilly, aka Kate from lost.  i'm still planning on creating a couple facial expressions for her too.

Wow thats annoying, they compress the hell out of this image and it removes all the freckles and skin details. :(

updated with a less compressed image


Sunday, January 5, 2014

Weekend sketches and sculpts

I did some sketches of some goofy looking people saturday, and then started sculpting some of them sunday.  all of the sculpts are still wip.   not sure how much more time i'll spend on this stuff though.



Wednesday, December 11, 2013

Jack Elam Zsculpt

I did a quick zbrush sculpt of crazy looking actor Jack Elam.  The hair looked really terrible so I painted over it in photoshop.  Maybe some day i'll go back and fix this up.


Monday, October 21, 2013

Darksiders I Cut Boss

This is a Boss I started sculpting years ago for Darksiders I.  It was cut from the game because they just didn't have time to add it.  I decided I might as well try to pose it.  I'll probably touch it up a bit and maybe do some texture work on it too.  You can see the amazing concepts done by Paul Richards right here. http://www.autodestruct.com/ds_bosses.htm



Wednesday, October 2, 2013

Star Nosed Mole-Man finished

Finally finished this guy and submitted it for the Substrata art book.  This was supposed to be a quick sculpt, but I ended up spending a long time on it.  I polypainted him in zbrush and then did some touchup work in photoshop.


Monday, September 2, 2013

Star Nosed Mole Posing

Did some more sculpting work and then used transpose master to start to pose him.  I had the layer button checked when I did this so it created a new layer on each subtool.  This way I can always go back to the unposed version.


 polypainting....


added a new shoulder pad and other stuff.





Monday, August 12, 2013

Star Nosed Mole Sculpting

The deadline was extended for the Substrata book so I'll try to sculpt my star nosed moleman for it.  I also threw on some polypaint really quick on his face.  Its fun working on the slimy face, but its gonna suck to sculpt all that hair...

....edit
originally was just gonna do a bust, but ended up working on the whole body.  i'll also try to do the shovel/axe.  here's a little update.




Tuesday, July 16, 2013

Star Nosed Mole

Here's a drawing I'm working on of a star nosed mole creature that is a guard for an underground mole civilization or something.  I started this for the Substrata book, I'm also working on a sculpt of his face in zbrush.  Hope he doesn't end up looking like zoidberg.

edit..........
another wip, updated his armor to be made out of insect parts, including a sexy centipede skirt.