I'm calling this done. I could definitely fix some of this up, but it was meant to be a quick study. I also wanted to keep it loose like the paintings it was based off of by Kent Williams. The texture was polypainted using zapplink so i could paint in photoshop. I used the skin4 matcap and made 2 more versions of it, one with a higher specular value, and the other with a lower spec value. The low spec I used for his clothes, and i added the high spec version on areas like his nose, cheeks, claws, and shoulders. rendered with bpr in zbrush
Showing posts with label havok and wolverine meltdown. Show all posts
Showing posts with label havok and wolverine meltdown. Show all posts
Sunday, March 17, 2013
Sunday, February 24, 2013
Wolverine Sculpt
Taking part in the polycount art jam, topic is comic books. working on a version of wolverine based on the comic Havoc and Wolverine Meltdown. it was a collaboration between artists Jon Jay Muth and Kent Williams in 1988. Kent painted wolverine and Jon painted havok.
its still very early on, and looking pretty crappy. it will be interesting trying to get the crazy hair to look good. i plan to polypaint it too.
update.....................
worked on it some more this weekend. i think i'll keep the sculpt pretty rough with brush strokes still visible, sort of like how the paintings are. i think i need to thin him out to match the comic better. i've done some polypaint but its not worth showing yet.(looks like a dead guy with makeup on)
its still very early on, and looking pretty crappy. it will be interesting trying to get the crazy hair to look good. i plan to polypaint it too.
update.....................
worked on it some more this weekend. i think i'll keep the sculpt pretty rough with brush strokes still visible, sort of like how the paintings are. i think i need to thin him out to match the comic better. i've done some polypaint but its not worth showing yet.(looks like a dead guy with makeup on)
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