I did a quick caricature in zbrush of Kylo Ren aka Adam Driver over the weekend.
Showing posts with label polypaint. Show all posts
Showing posts with label polypaint. Show all posts
Monday, January 4, 2016
Thursday, July 23, 2015
Monday, May 12, 2014
Thursday, March 20, 2014
Shootin your mouth off
Here's a zbrush sculpt and polypaint with some touchups in photoshop. Based off a sketch in my sketchbook.
Sunday, February 9, 2014
Sunday, January 26, 2014
female head sculpt again
I'm back to working on this again. I recently started polypainting and adding fibermesh hair to her. Hopefully its recognizable as Evangeline Lilly, aka Kate from lost. i'm still planning on creating a couple facial expressions for her too.
Wow thats annoying, they compress the hell out of this image and it removes all the freckles and skin details. :(
updated with a less compressed image
Wow thats annoying, they compress the hell out of this image and it removes all the freckles and skin details. :(
updated with a less compressed image
Monday, August 12, 2013
Star Nosed Mole Sculpting
The deadline was extended for the Substrata book so I'll try to sculpt my star nosed moleman for it. I also threw on some polypaint really quick on his face. Its fun working on the slimy face, but its gonna suck to sculpt all that hair...
....edit
originally was just gonna do a bust, but ended up working on the whole body. i'll also try to do the shovel/axe. here's a little update.
....edit
originally was just gonna do a bust, but ended up working on the whole body. i'll also try to do the shovel/axe. here's a little update.
Sunday, March 17, 2013
Wolverine Sculpt and Polypaint
I'm calling this done. I could definitely fix some of this up, but it was meant to be a quick study. I also wanted to keep it loose like the paintings it was based off of by Kent Williams. The texture was polypainted using zapplink so i could paint in photoshop. I used the skin4 matcap and made 2 more versions of it, one with a higher specular value, and the other with a lower spec value. The low spec I used for his clothes, and i added the high spec version on areas like his nose, cheeks, claws, and shoulders. rendered with bpr in zbrush
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