I'm calling this done. I could definitely fix some of this up, but it was meant to be a quick study. I also wanted to keep it loose like the paintings it was based off of by Kent Williams. The texture was polypainted using zapplink so i could paint in photoshop. I used the skin4 matcap and made 2 more versions of it, one with a higher specular value, and the other with a lower spec value. The low spec I used for his clothes, and i added the high spec version on areas like his nose, cheeks, claws, and shoulders. rendered with bpr in zbrush