Monday, April 8, 2013

Twisting

here's a quick zsculpt i started this weekend of a guy getting his head twisted off.  still needs lots of work.  kind of reminds me of a cone of soft serve ice cream :)

update:  worked on his head some more

update 2:  more sculpting and starting some polypainting.

update 3:  worked on big hands

update 4: calling it done.  rendered in zbrush and paintover in photoshop


update 1

update 2

update 3

update 4

render and paintover



Tuesday, April 2, 2013

Raised by Robots

Here's something I drew in Photoshop based on the idea of an abandoned kid being raised by some robots, sort of like Tarzan but with robots instead of apes.  I wonder if we'll have robots taking care of babies and old people any time soon.  Maybe I'll have my own personal robot to change my diapers when I'm old and senile :)




Sunday, March 17, 2013

Wolverine Sculpt and Polypaint

I'm calling this done.  I could definitely fix some of this up, but it was meant to be a quick study.  I also wanted to keep it loose like the paintings it was based off of by Kent Williams.  The texture was polypainted using zapplink so i could paint in photoshop.  I used the skin4 matcap and made 2 more versions of it, one with a higher specular value, and the other with a lower spec value.  The low spec I used for his clothes, and i added the high spec version on areas like his nose, cheeks, claws, and shoulders.  rendered with bpr in zbrush


Sunday, February 24, 2013

Wolverine Sculpt

Taking part in the polycount art jam,  topic is comic books.  working on a version of wolverine based on the comic Havoc and Wolverine Meltdown.  it was a collaboration between artists Jon Jay Muth and Kent Williams in 1988.  Kent painted wolverine and Jon painted havok.

its still very early on, and looking pretty crappy.  it will be interesting trying to get the crazy hair to look good. i plan to polypaint it too.

update.....................
worked on it some more this weekend.  i think i'll keep the sculpt pretty rough with brush strokes still visible, sort of like how the paintings are.  i think i need to thin him out to match the comic better.  i've done some polypaint but its not worth showing yet.(looks like a dead guy with makeup on)




Tuesday, February 19, 2013

More Willy Wonka monsters

here's a wip of the textures i'm doing for the hornswoggler.  he's rendered in vray using the fast sss2 material, and then some touchup work in photoshop.  I'm working on the Snozwanger sculpt which is really early on.  he's got an extra set of small legs that he only uses when he's fighting to brace himself or something.  i also started sketching oompa loompas for them to eat, but nothing worth showing.





Sunday, January 13, 2013

Hornswoggler WIP

I've done some more work on this sculpt, lots of it was boring behind the scenes stuff.  I retopologized him and uv'd him so I can do a proper texture for him.  I also have his lowest subdivision rigged in 3dsmax so  I can pose him and then export an obj, and import it on a new layer in zbrush.  the render on the right is a quick test pose I did just to make sure it works.

update.......
trying to figure out how to render him in 3dsmax using vray. its just a basic vray material, i'll try an sss material and textures next.



Wednesday, January 2, 2013

Even Moar Darksiders II stuff

Here are some of the last things I did for Darksiders II.  The Hunter is a character in the Demon Lord Belial DLC.  His hands and face were started from a sculpt by Brian Jones.  I didn't change his hands much, but i changed his face quite a bit.  I did the Low poly and texture of the Death DLC armor set. The highpoly was done by Jeremy Klein.  You can see it here http://cghub.com/images/view/381122/  The face, hair and skin were done by Brian Jones.